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Author Topic: Q/A Thread  (Read 124 times)

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Offline Michadr

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Q/A Thread
« on: August 10, 2013, 12:17:42 am »
Have a modding question? Ask it here, and we will try to help. Don't know how successful this will be though ;)

Offline Thane Delphi

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Re: Q/A Thread
« Reply #1 on: August 17, 2013, 07:49:47 pm »
Is this for devs too?

Offline Michadr

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Re: Q/A Thread
« Reply #2 on: August 17, 2013, 09:22:45 pm »
This is for everybody :)

Offline Michadr

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Re: Q/A Thread
« Reply #3 on: August 18, 2013, 01:06:39 am »
Anyone know how to change the player kingdom color? (How what color shall it be?)

Offline Thane Delphi

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Re: Q/A Thread
« Reply #4 on: August 18, 2013, 01:12:54 am »
What does (try_begin) mean sorry for the noobish question

Offline Something unusual

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Re: Q/A Thread
« Reply #5 on: August 18, 2013, 01:17:38 am »
Anyone know how to change the player kingdom color? (How what color shall it be?)

Quote from Adorno:
Quote
I believe the correct line is:
0 fac_player_faction Player_Faction 0 11184810

and the last numbers - in blue - is the colour code. Here's a link to other colour codes (HEX).
http://www.colorschemer.com/online.html

Offline Michadr

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Re: Q/A Thread
« Reply #6 on: August 18, 2013, 01:31:58 am »
What does (try_begin) mean sorry for the noobish question

I think cwr may know a better answer but i think it tells the engine where to begin the set code...

edit:
oh... weird i thought it was this:
Code: [Select]
("player_faction","Player Faction",0, 0.9, [], []),

Offline cwr

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Re: Q/A Thread
« Reply #7 on: August 18, 2013, 12:49:14 pm »
What does (try_begin) mean sorry for the noobish question

It is for setting up conditions with scripts, in separate places, but within one script.

I will explain in greater detail later. :)



And Michadr, look at module factions to change colors. I'll post the code for this later, but I'm lazy right now.

 

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