The World Of Perisno

Modding Area => Everything About Modding => Topic started by: Michadr on August 10, 2013, 12:17:42 am

Title: Q/A Thread
Post by: Michadr on August 10, 2013, 12:17:42 am
Have a modding question? Ask it here, and we will try to help. Don't know how successful this will be though ;)
Title: Re: Q/A Thread
Post by: Thane Delphi on August 17, 2013, 07:49:47 pm
Is this for devs too?
Title: Re: Q/A Thread
Post by: Michadr on August 17, 2013, 09:22:45 pm
This is for everybody :)
Title: Re: Q/A Thread
Post by: Michadr on August 18, 2013, 01:06:39 am
Anyone know how to change the player kingdom color? (How what color shall it be?)
Title: Re: Q/A Thread
Post by: Thane Delphi on August 18, 2013, 01:12:54 am
What does (try_begin) mean sorry for the noobish question
Title: Re: Q/A Thread
Post by: Something unusual on August 18, 2013, 01:17:38 am
Anyone know how to change the player kingdom color? (How what color shall it be?)

Quote from Adorno:
Quote
I believe the correct line is:
0 fac_player_faction Player_Faction 0 11184810

and the last numbers - in blue - is the colour code. Here's a link to other colour codes (HEX).
http://www.colorschemer.com/online.html
Title: Re: Q/A Thread
Post by: Michadr on August 18, 2013, 01:31:58 am
What does (try_begin) mean sorry for the noobish question

I think cwr may know a better answer but i think it tells the engine where to begin the set code...

edit:
oh... weird i thought it was this:
Code: [Select]
("player_faction","Player Faction",0, 0.9, [], []),
Title: Re: Q/A Thread
Post by: cwr on August 18, 2013, 12:49:14 pm
What does (try_begin) mean sorry for the noobish question

It is for setting up conditions with scripts, in separate places, but within one script.

I will explain in greater detail later. :)



And Michadr, look at module factions to change colors. I'll post the code for this later, but I'm lazy right now.