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Author Topic: Factions  (Read 5037 times)

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Offline Michadr

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Factions
« on: August 04, 2013, 03:00:06 pm »
Kingdom Of Tolrania
Troop Overview: These troops are well balanced, with good infantry and deadly bowman. The Tolranians have only one mounted troop thus relying on their High-Tier class for Calvary.

Lore:
Spoiler (hover to show)

Troop Tree:
Spoiler (hover to show)

________________________________________________________________________________________________________________
Hakkon Empire

Lore:
Spoiler (hover to show)

Troop Tree:
Spoiler (hover to show)

________________________________________________________________________________________________________________
Drahara
Drahara was founded in 359, uniting the desert tribes of Perisno into one nation.
Troop Overview:
Royal Guards: A pure and simple Cavalry, (However that is their strength,) heavy enough to withstand a spear line but light enough to chase down cavalry. The Desert Assassins: Shock infantry that could do extreme damage to the enemy but need to be supplemented with cavalry and/or archers. Storm Archers: Heavy enough to survive in the melee, these guys should hold their fire until the enemy gets within a certain range then pound them with volley fire. You should send the RG to take care of enemy cavalry and range units while the archers pound their infantry. Whilst their distraction causes the Desert Assassins to get a clear path into their lines.

Lore:
Spoiler (hover to show)

Troop Tree
Spoiler (hover to show)

________________________________________________________________________________________________________________
Maccavia
Troop Overview:
Maccavian army is split in division, the sword division is the one the swordsmen and swordmaster are based on, swordsmen use Throwable knives and longswords, Swordsmaster use two-handed swords and throwable knives and have more skills and better armor while swordsmen still have a good armor but have shields.
Crossbowmen/Marksmen division uses throwable axes and crossbows, no bows nor longbows. Marksmen are elite crossbowmens and have better armor as a status of their elite.
Spear Division uses throwable spears and use pikes, Halberdier are elite spearmen, they use halberdiers obviously, and has throwable spears and better armor, these elite armors have Heraldic tabards that represents the Noble they serve.

Lore:
Spoiler (hover to show)

Troop Tree:
Spoiler (hover to show)

________________________________________________________________________________________________________________
The Redwood Nation
The Perisno Elves. The best archers in Perisno, as-well as the fastest horses. The Most powerful faction.

Troop Tree
Spoiler (hover to show)

________________________________________________________________________________________________________________
Reich des Drache
The Newest faction to Perisno, and also the one that is least known about.
Heavy Calvary and lancers, possibly the best cavalry in Perisno


Lore:
Spoiler (hover to show)


Troop Tree:
Spoiler (hover to show)

________________________________________________________________________________________________________________
Aroulo Denka

Lore:
Spoiler: an early look (hover to show)

Troop Tree:
Spoiler (hover to show)
________________________________________________________________________________________________________________[/b]
Zann Empire
Lore
Spoiler (hover to show)
More info Coming.....
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Minor Faction(s)

Volheere Raiders Faction Lore
Spoiler (hover to show)

More Info coming....
« Last Edit: August 27, 2013, 10:18:19 pm by cwr »

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Offline Davidgutierrez427

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Re: Factions
« Reply #1 on: August 04, 2013, 03:15:46 pm »
Wheres the Darkness Knights of David!  >:(

Offline Michadr

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Re: Factions
« Reply #2 on: August 04, 2013, 08:59:10 pm »
Wheres the Darkness Knights of David!  >:(

Knights aren't usually a faction. Maybe a knighthood order? Like in POP

Darkgenius

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Re: Factions
« Reply #3 on: August 06, 2013, 09:33:25 pm »
Just a quickly reminder, I'm proposing the design of the Maccavian Republic, if anyone has interest in naming a vassal, or a village/town follow the lore, create your vassal, and we'll make him ALIVE.

Here's the lore:

Maccavia is a free cosmopolitan realm, governed by a Dictator Monarch and a Senate of Nobles and free man, Maccavia is a faction of nobles, knights, religious people, diplomats and rich merchants, Maccavia was once a kingdom of northmen, sailors, pirates, but at a turn of fate, they settled in the winterlands, they conquered and they have prospered for many years, every men were the lord of their destiny, free to rule their life as they would like, as long they the paid taxes, lived orderly and obeyed the laws of the republic, and worked towards progress, Maccavia is split religiously;

The New Gods value; chivalry, love, duty, benevolence, family, order, grace and kindess.
The Old Gods value; war, honor, strength, ambition, domination,  secrets and plots.


Many of the Maccavian Republic Nobles are followers of the faiths and Gods, many of the Old Gods are warmongering nobles, bent on raiding, conquering and fighting and demanding strenght from their allies, loyal they are loyal hounds of the Maccavian Republic Dictator, and on the otherside are the Noble Knights, followers of the new faith and Gods, they prefer to prosper and grow rich, showing kindness and grace, most nobles have it a strong disregard for followers of a different faith, specially the Maccavian Nobles that follow that Old Gods, they see them as savages in opulent clothing, while the nobles of the old Gods see the Nobles of the new Gods as "just weaklings", and that brawl has been destroying the Republic, both evil and good mixed in a common goal.

The Maccavian Army is yet one of best armored and armed in Perisno, with curious concraptions, heavy weapon training, every citizen of the Maccavian republic is taught how to use weapons, how to ride a horse, how to read, how to create tactics, their martial training is yet without equal, many of the Maccavian Soldiers are followers of the Old Gods, but not many of them rise through military ranks, because most of them die in battle, while followers of the New Gods seem to rise quickly but not as strong as a Old Gods Follower.

Maccavian Army is split in division of specialties, those who show a promising skill in a certain field of technique goes to that respective division, those who show aptitude and perception, go to the Crossbow Division, while those who show strength go to the Sword Division or the Spear Division and the Knight Division. And all Maccavian military are trained in the use of Heavy armor.

Marskmen of the Crossbow Division; Maccavian Crossbowman knows how to throw an axe and are very skilled at range, they have the iconic axe-crossbow (Normal variant), that not only shoots bolts with absurd accurancy, pierces through heavy armor like butter, yet it works a heavy melee weapon that can be used to break shields, heads or horses. With enough training and skill, but are weak when facing close-combat encounters, they can survive a melee fight, but their specialty is ranged combat.

Maccavian Crossbowman can become TOP TIER: Maccavian Marksmen which is yet the best trained crossbows in Perisno, they carry the axe-crossbow (siege variant) and thrownable axes, and they have a better armor, thus making them better at melee.

Swordsmen of the Sword Division; Maccavian Swordsman are skilled dagger throwers and great at close-combat, they can slice through any unarmored enemies with ease, they have a round shield for quick movements in battle and their Longsword, but are terrible weak when combating horsemen, but you're better not fall of the horse.

Maccavian Swordsmen with enough training and skill can become TOP TIER: Maccavian Swordsmasters who carry a terrible greatword that can slice elephant, camels and people, yet they carry their longswords and throwable daggers for range/close combat.

Spearmen of Spear Division: Maccavian Spearmen are exeptional at throwing spears and tactically adaptable, nor horse or camel can charge through the Maccavian Phalanx, ranged enemy infantry is killed easily as well infantry, they carry a pike, a shortsword and throwable spears, no shields, for quicky positioning and defence, but that makes them heavily at disvantage when fighting long-ranged enemies and if they do not brace their spears for combat mounted infantry, they're a easily pickings, but do not understimate them, they can still throw spears and use their shortswords.

Maccavian Spearmen can become TOP-TIER Maccavian Halberdier, that carries a Halberdier that can kill anything that is mounted easily, they still carry thrownable spears, and the shortsword, they have a much better armor that can protect them from ranged attacks.


All Maccavian TOP TIER units use heraldic heavy plate armors, while the normal tier uses non-heraldic heavy plate armor.

And last, there is the Knights of the Maccavian Republic, mini-nobles, with lands and titles.


Maccavian Squires are sons of nobles, they are trained since childhood in all division martial arts, they are very educated and devout followers of the Faiths and Gods. And so the result are very expensive units, with very good training they can become Maccavian Knights.

As Maccavia is split religiously, it would be a shame to just create one branch of Knights, so, I'm expanding it.


Maccavian Squires of the Old Gods can become Maccavian Black Knights, while Maccavian Squires of the New Gods can become Maccavian Knights of Steel.

Knights of steel are very valorous and powerful units, they use Greatswords as backup, longsword, shield and a Lance, a Maccavian bred armored white stallion as mount. Steel Heavy Plate Armor.

Black Knights are very strong and powerful units, not only they use a Greataxe as backup but they carry the Axe-crossbow (Normal variant), and a Longsword, a Maccavian bred armored Black Stallion as mount.


Now we go to Politics in the Maccavian Republic: King Agathor Krex is the dictator of Republic, while he desires to have full control of the Republic backed by his loyal hound followers of the old Gods, the new Gods followers seem to dislike him and try to sabote every attempt he makes, but none openly challenge his rule, but most would certainly follow a New God claimant.

Naming:
in that case I choose the roleplaying strenght of it;


Followers of the Old Gods often choose Nordic names such as: Noble Fenris Stone-Heart, Noble Singvar the Gilded, Noble Segrefied Broken-Shield.

Followers of the New Gods choose more empire/fantasy minded names such as: Noble Falcus Frost, Noble Dracchos Dignity, Noble Tytus Rex, Noble Benunius Benevolent.


That's it, that's what I have wanted to say, so, if you reader by any chance wants to have your soul "Immortalized" in a fictional world, please make it lore-friendly above.

Sincerely,

PS: Forgive any spelling mistakes and outlandish english.

-DG.


Offline Michadr

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Re: Factions
« Reply #4 on: August 07, 2013, 06:37:22 pm »
Dark, do you think i should add the lore with the factions aswell?

Darkgenius

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Re: Factions
« Reply #5 on: August 07, 2013, 07:09:01 pm »
Yes.

Isn't here where we build the factions? I think it is about time we get to work on the Factions nobles/rulers, like naming and doing such things.

Heh, I'm trying to find images for a Faction Banner for the Maccavian Republic, I was thinking about finding a Golden Fleur de Lis, but you never know what might change..
« Last Edit: August 09, 2013, 12:02:30 am by Robthezombie18 »

Offline Michadr

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Re: Factions
« Reply #6 on: August 07, 2013, 09:31:42 pm »
Yes.

Isn't not here where we build the factions? I think it is about time we get to work on the Factions nobles/rulers, like naming and doing such things.

Heh, I'm trying to find images for a Faction Banner for the Maccavian Republic, I was thinking about finding a Golden Fleur de Lis, but you never know what might change..

No it is not, thats done in modding area i guess. I might lock some threads.
We will get to that soon i hope, i just want to finish them first, but if someone has a list it will be easier adding them.

Offline Michadr

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Re: Factions
« Reply #7 on: August 14, 2013, 09:40:15 pm »
- Tolrania Lore Updated

Darkgenius

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Re: Factions
« Reply #8 on: August 15, 2013, 12:36:54 am »
Knights of Steel will smite the Kingsman Order!

Heh, about the Republic part, will the Claimant recreate it? sounds fun :)

And actually, the claimant could ask help from the Maccavian Republic as they support that every man should be lord of their destiny not a "slave/subject" to one man's vanity and ambition and die in vain.

By the way. I need to create the Maccavian Equipment, do you have items I could choose from? Let's get it over with!

-DG

Offline Michadr

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Re: Factions
« Reply #9 on: August 15, 2013, 09:55:46 am »
Knights of Steel will smite the Kingsman Order!

Heh, about the Republic part, will the Claimant recreate it? sounds fun :)

And actually, the claimant could ask help from the Maccavian Republic as they support that every man should be lord of their destiny not a "slave/subject" to one man's vanity and ambition and die in vain.

By the way. I need to create the Maccavian Equipment, do you have items I could choose from? Let's get it over with!

-DG

Hmm... Well the Kingsman aren't done yet. I plan on making their noble line a expansion of it ;)

I am not at the point of claimants yet. That is for a little later :) but i like where your going with it.
I do have a start. I added a in-game item viewer for more easy access to items, so ill try to make that available to you as soon as i can. But i am still adding, so we can always change/ edit things.

ps. I have officially adopted The Redwood Nation as my own ;)

Offline Something unusual

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Re: Factions
« Reply #10 on: August 15, 2013, 01:33:44 pm »
Hey Mich, I sent you the Hakkon lore in a private message. Here's the Drahara lore

Spoiler (hover to show)

Darkgenius

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Re: Factions
« Reply #11 on: August 15, 2013, 01:42:52 pm »
Hey Mich, I sent you the Hakkon lore in a private message. Here's the Drahara lore

Spoiler (hover to show)


Hmmm, very interesting way to put it.. to be frank, I'm kinda impressed. Would you be so kind as to create a few more lorework? actually, make a state of the current situations based on Maccavian Republic Lore, would you?

A somewhat resumed description of the Maccavian Society and whole Faction. Use lore Names based on Old Gods and New Gods to create characters, I really want to see your potential to it's fullest :)


I'll be watching,

-DG.

Offline Michadr

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Re: Factions
« Reply #12 on: August 15, 2013, 03:39:10 pm »
I like how he is doing it aswell. I think you can be our perisno loremaster, i for one see a lot of potential.
Note, the history i wrote on the TW forum is not perfect. If you wish to edit it, you may.
I have a coder who is currently changing names so once you guys get some maccavian names ill have him get on it.

Darkgenius

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Re: Factions
« Reply #13 on: August 15, 2013, 04:04:12 pm »
I like how he is doing it aswell. I think you can be our perisno loremaster, i for one see a lot of potential.
Note, the history i wrote on the TW forum is not perfect. If you wish to edit it, you may.
I have a coder who is currently changing names so once you guys get some maccavian names ill have him get on it.

I have some Maccavian Names, check the lore.

I agree, he could also be the Loremaster alongside with me and you.


-DG

Offline Something unusual

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Re: Factions
« Reply #14 on: August 15, 2013, 04:54:18 pm »
@Dark and Michadr check out my pms I sent you (if you haven't already)

Here is the Reich des Drache Lore (WOW that was a LOT of writing I did today  :) )

Spoiler (hover to show)

For the Dragon models (if you really are going to use dragon troops), I suggest asking oolonglx, the maker of the Light and Darkness mod for special permission. They have two full dragon models that are quite ridable by the player and by companions/AI. It's actually quite awesome, so you should check it out :D
Mich I also changed the Perisno overview and here it is:
Spoiler (hover to show)

[Note: I made some grammar changes and modified the lore a little (the Tolranian-Hakkon part) but you can see if you like it and post it on your taleworlds forum if you want]

I also present to you my own idea .... The Imperial Klyrintin Empire. These guys could be a minor faction and an invasion event later on (what I mean by invasion event is many lords of that faction (10+) come and invade Perisno. This has been done in Native Expansion with the Dark Knights and I think in Sword of Damocles for Mount and Blade) They could be put in a later version if you like the idea.

Spoiler (hover to show)
« Last Edit: August 15, 2013, 05:08:58 pm by Something unusual »

 

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