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Author Topic: Suggestions Thread  (Read 1859 times)

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Offline Michadr

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Re: Suggestions Thread
« Reply #15 on: August 12, 2013, 12:27:03 pm »
Aurum would be best, as it is more intrinsic to the World, Draconem would be more Reich Des Drache.

Offline Something unusual

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Re: Suggestions Thread
« Reply #16 on: August 12, 2013, 09:02:11 pm »
Some suggestions:

For household troops

1. The Sultan's Camel Riders (you can choose a better name if you want) - for the Draharan king
These are mobile and light skirmishers that excel at ranged combat (some say they are as good as the Redwood elves). The riders are trained from childhood and they are given the kingdoms best camels. They are the elite skirmishers of the Sultan himself. Most riders are noble, but some exceptions are made. These camel riders are feared by all the enemies of Drahara.
Equipment:
Maybe a very strong bow (something like Duskfall, the OSP)
Light armor suitable for riding in the desert for a long time
A special mask to signify their status
A mace
A strong shield
Champion or spirited camel

Stats: (you can choose them, but I thought this might be helpful)
Power draw 7
Iron flesh 5
Power strike 3
Horse archer 5
Archery proficiency 250

This might be overpowered but idk.
Inspiration: no idea, I just saw the word camels on the features list and this idea popped into my head,

I'm going to post more later but for now I have to go


Darkgenius

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Re: Suggestions Thread
« Reply #17 on: August 12, 2013, 09:17:22 pm »
Overpowered? Nah! Try to fighting a Maccavian Spearman Phalanx, that's even more absurd, awesome and overpowered.

Your household seems great :)

Offline Michadr

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Re: Suggestions Thread
« Reply #18 on: August 12, 2013, 09:18:55 pm »
I like this suggestion. I will respond.
Sultan's name is going to be changed along with all the other names in the game :)
We are planning on adding a camel rider that is a household troop. But at the moment, Drahara's king has the Elephant Rider as his household troop.
But as i read more, i am beginning to think the king should indeed get the Camel Riders, hmm...

- Perisno troops are Very OP compared to Native like dark said :)

Oh man... A camel charge against a Phalanx line... hehe

Offline Something unusual

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Re: Suggestions Thread
« Reply #19 on: August 12, 2013, 09:29:34 pm »
Some more:

Household Troops

2. Priests of the Dragon (household troop faction is Reiche de Drache [sp??])
The Priests of the Dragon are firm believers of the Dragon Gods (might not fit into lore but you can decide) and they are dedicated to them. They have temples and altars to the Dragons in almost every city of the Reiche, and they are a secretive organization. Whoever dares laugh at their "silly religion" will mysteriously disappear, although some say they become the Dragon Priest's slaves. Their armor and shields are supposedly made from dead dragon's scales and their daggers are supposedly dragon tooths made into weapons. They fight only for [insert Reiche lord name here], who is rumored to be the founder of the Dragon Priests.

Stats and Equipment:
Dragonscale armor (almost invincible armor)
Dragonscale greaves and helmets
Dragon helmets
They use in battle:
 Dragonscale Shields
 Dragontooth Daggers
 The Zweihänder (or any other weapon)
 Blessed Flail of the Dragon Gods (some special flail that only knocks enemies unconscious)
Stats:
Iron flesh 2 (low IF because of strong armor)
Power strike 6
They ride horses called Dragonmounts
Inspiration: Dragons of course :P
There would probably be only 5-6 of these in an army

3. The High Inquisitors (for Hakkon Empire)
No one can hide from the Inquisition of the Hakkon Empire. After expanding to Perisno, the Inquisitors immediately began to spread their influence into the mainland. The High Inquisitors serve no one except their leader [insert High Inquisitor Lord name here]. These guys will probably just be more buffed versions of the Hakkon Heavy Lancers.

4. Perisno Mercenaries
The Perisno Mercenaries have been in Perisno for years. They are hard men and woman who have lived through famine, disease and war, and survived. They live for nothing but gold in their pockets and food in their stomachs. They would fight for and against anyone, no matter how terrible to get what they want. When they heard of a king raising the banner of Perisno itself, they flocked to him [the player] to pledge their allegiance to this new king.

The Perisno Mercenaries could be like a Mercenary Company (like in the Silverstag mod or PoP), or they could be a kingdom reinforcement troop (don't think a mod has done that before). When the player starts his kingdom, he could immediately get 10-20 Perisno Mercs in his first castle/town and buy more later at his tavern (there could be a character there that allows you to buy only Perisno Mercs for a price). Which brings me to the idea of Perisno Mercenary Companies

PERISNO MERCENARY COMPANIES
There could be mercenary companies available for hire in Perisno, in taverns. Each of them would be very expensive, maybe 100,000 for one? There can only be 1 hired at a time but they cost no wages after hiring. Merc companies are lead by a unique NPC and follow you around once hired.  Once they are defeated, they will reappear in a tavern a month later. This is to balance them out, so the player cannot hire them excessively. These Mercenary companies can be hired by any lord or lady in Perisno (not sure how you will code this, because I have no experience in modding, but I would like to know if it is possible).

Mercenary Companies:
-Perisno Mercenaries (see idea #4)
-The Hakkon Rebels:
These guys can only be hired if you are doing the claimant quest for Hakkon or a vassal of Tolrania.
-The Tolranian Outlaws
Sorta like Robin Hood, basically these are an outlaw company you can hire if you choose to be a bandit (so negative honor, bad relations with Tolrania, etc.

Another idea is to make  mercenary companies parties roaming around the map for you to hire under the right conditions
« Last Edit: August 12, 2013, 10:26:19 pm by Something unusual »

Offline Michadr

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Re: Suggestions Thread
« Reply #20 on: August 12, 2013, 10:25:30 pm »
I cant reply to all that at the moment, but keep going! nice job.
I really like the dragon troop idea :)

Offline Something unusual

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Re: Suggestions Thread
« Reply #21 on: August 12, 2013, 11:48:46 pm »
Well, you asked for it! :D
I'm going to give you some more ideas.
Mercenary Companies Continued
-the Úlfheðinn (Berserkers)
These guys are a famous Volheere raiding company who make their money off pillaging and looting whole villages. They are sometimes hired by Hakkon lords to do their dirty tricks, but if they ever fail to be paid, the result turns ugly for the lord that hired them. They are famous for their strong berserkers, who go into battle swinging huge battle axes over their heads and wolf heads as their helmets. They wear bearskin and have markings on their bodies signifying themselves. These berserkers are feared throughout Perisno, and it takes a truly brave leader to stop/hire them.
To hire these guys, you need at least 20+ relations with the Volheere Raiders. Otherwise, they will try to kill you the moment they see you. (Writing this makes me think that it would be better to have roaming mercenaries for you to hire or kill for loot upon meeting certain conditions than to have mercenary leaders in taverns. It also gives me the idea: what if you can make mercenary company leaders your companions? Then you can make them lords for your own faction. Just a thought, but I think it would be cool).
the Elven Archers
These guys are Redwood elves who dislike living boring lives as soldiers. They instead choose a more adventurous path of life, becoming mercenaries for hire by human kingdoms. While those of their own race frown upon them, (the Council Elders have even issued a decree to execute their leader) they are admired by those who hire them. They fought in a famous battle between the Hakkon Empire and Tolrania, and played a key role in the victory of Tolrania. It is said their arrows rained hell upon the Hakkon Inquisitors and made them flee in terror. Whether this is true or not, the player must decide if the Elven Archers will be a valuable asset or a troublesome enemy. [More to come, just realized how many ideas I had!]

Minor Faction:
The Kyrian Empire (random name, change it if you want)
The Kyrian Emprie is an empire from a land far away from Perisno. They are looking for new lands to colonize and make their own, and they see Perisno as a perfect opportunity to expand their lands and bring in the Imperial Rule.
Inspiration: Based on Zheng He and the Ming Dynasty in China
The Kyrian Empire decides to send advanced scouting parties into Perisno so they know where to colonize.
- Each party has around 100 men and are numerous in the coast. They are hostile to all factions so their patrols get defeated frequently.
- They also have parties called "Kyrian Pioneers" who come in vast numbers (maybe 200+) and roam around all of Perisno looking for places to settle. They are weak but numerous, and in every Pioneer party there are a few elite troops (the Imperial Heavy Infantry and Elite Crossbowmen). Maybe there could be an event later where the Kyrians launch a full scale invasion on Perisno (would be very epic) and many lords (like 10+) invade. This would be like the Dark Knight invasion in the mod Native Expansion. The invasion is able to take towns and castles.


« Last Edit: August 13, 2013, 12:06:30 am by Something unusual »

Darkgenius

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Re: Suggestions Thread
« Reply #22 on: August 12, 2013, 11:55:52 pm »
Plix kind ser, make Maccavian related stuff, like crazed heretics, old gods madman, new gods crusaders :D

Offline Michadr

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Re: Suggestions Thread
« Reply #23 on: August 13, 2013, 12:11:23 am »
I think he is doing a hell of a job so far :)
Its fun going through it all  ;)

Darkgenius

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Re: Suggestions Thread
« Reply #24 on: August 13, 2013, 12:27:37 am »
4 real, he's giving it life, somethind we'd hardly get by after we get through the glass castle. He should continue onwards.

Offline Something unusual

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Re: Suggestions Thread
« Reply #25 on: August 13, 2013, 11:15:11 am »
Some more:

For Dark :D

-Worshippers of the Old Gods
These guys are a minor faction who wander around Maccavian territory preaching and spreading their religion on the Old Gods - not always peacefully. Maccavian farmers who follow the New Gods constantly dread the Old God preachers coming to their lands.
Inspiration: Roman Empire, and you can't count out the hundreds of hours I spent playing Rome: Total War! :D
The Old Gods preachers wander in small parties (around 30-50).
The army composition is usually:
1 High Priests/Priestess
10 Praetoriani (heavy infantry)
20 Gladii Velites (javelin-skirmishers)
20 Preachers of the Old Gods (light infantry)
So basically the Worshippers of the Old Gods (abbreviated WotOG) are based on ancient Maccavian beliefs and are secretive (Dark you can expand on that).

Which brings me to the subject of The New Gods Worshippers (tNGW)
These guys are the opposite of the Old Gods: They represent chivalry, duty, and order (taken from Maccavia Lore), while the Old Gods represent honor and war.
Basically the WotOG and the tNGW are always fighting against each other in Maccavian soil.
Army compositions:
1 High Bishop (leader)
10 Crusader Knights (heavy cavalry)
20 Crusader Archers (archers)
20 Pilgrims of the New Gods (light infantry)

The Maccavian King has ordered these two groups to stop fighting, because Maccavia must be united to stand against the other factions.
There could be a player option where he has to unite Maccavia supporting one religion (check out Sword of Damocles: Warlords for the religion system). Once Maccavia is united, they could get special Religion Troops that are very strong but hard to obtain.
For example:
Character creation:
Start in Maccavia
then: What religion are you?
-Old Gods
-New Gods
That's how the character creation will work.

There could be 2 Maccavian lords with religion household troops (if the lord follows the Old Gods devoutly, he gets Old Gods Household troops and the same for the New Gods Household troops).

.... EVEN MORE SUGGESTIONS: (I hope you haven't gotten tired of me haha)
Minor Faction:
-Tolranian Bandits (basically the Forest Archers in Native, their leader is kind of based on Robin Hood and available for hire (see above posts)
Nothing special about these guys, just a bandit faction.

Note: this suggestion is going a bit onto the fantasy side, so I don't know if you need it for this mod
Minor Faction:
-The Buried
These guys are basically undead. They were resurrected by an evil sorcerer soon after the founding of the Hakkon Empire, and ever since then they have been terrorizing Perisno. It would take a true hero to stop this new evil threat. Their stronghold hidden in a reclusive place, and is very hard to find. (Their lair would work like a bandit lair, and there is only one. After that is defeated, there will be no more Undead spawns.
Their lair is heavily guarded, and constantly spawns Undead hordes.
Standard army:
1 Necromancer (unique unit)
20 Undead Reapers (light and mobile infantry)
50 Undead Archers (archers)
50 Undead Blademasters (heavy infantry)
30 Undead Berserkers (heavy infantry)
20 Undead Cataphracts (heavy cavalry)
30 Undead Horsearchers (light cavalry)
Every army looks something like this, although the unique army lead by the true Necromancer is much stronger.

1 Necromancer (the TRUE one, this is an NPC character)
30 Guardians of the Tomb (REALLY strong infantry)
50 Undead Berserkers
100 Undead Archers
100 Undead Blademasters
50 Undead Cataphracts
100 Horsearchers

They are special spawns who can be killed for special loot.

Apologize if I have some errors in my writing, English isn't my first language.
« Last Edit: August 13, 2013, 11:51:21 am by Something unusual »

Darkgenius

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Re: Suggestions Thread
« Reply #26 on: August 13, 2013, 05:02:23 pm »
Actually your english is better than mine.

About househould units in Maccavian, Maccavian High Nobles often have Knights of Steel or Black Knights in their retinue depending on which religion they follow, once we name all Maccavians.

Reminding:

Maccavian Noble New Gods Worshippers choose Empire/Fantasy names: Falcus Frost, Tyranus Colt, Dracchos Dignity, Benunius Benevolence, Malivius Moot, Rexus Rockenfort,  Ignatius Ignis, Lanius Lavish, Bacola Bravery, Velwyn Valor

Maccavian Noble Old Gods Worshippers choose Nordic/Scadinavian names: Segrefied Broken-Shield, Cerdrik Oak-Arm, Fenris Cold-Heart, Wulfgar the Wolf-Kin, Sirkjorg Shatter-Fist, Vanik the Vulture, Gaulthor the Greater

Actually,

The New Gods Faith are more Roman Minded, while the Old Gods Faith are more about war, like Old Nordic Gods. They see the Old God worshippers as savages that use animal pelts and opulent clothing, many New God followers are Knights trained their whole lives, heroes that wander the realm protecting the weak, taking care of bullies, they are revered as the best knights in Perisno for their code of moral, speaking of which, there is one strong dislike between Maccavian Black Knights (Old Gods) and Maccavian Knights of Steel (New Gods), they have fought with each other several times at the abscence of the Dictator of the Maccavian Republic that raised a crusade in Redwood but never returned, his son was a Hakkon, King Agathor Krex now rules the Maccavian Republic, but he is evil, I Intent on making a Maccavian claimant follower of the New Gods Faith.
That means war, fighting entire legions of maccavian Black Knights, or helping them.


New Gods faith believe in progress, they are cosmopolitan, kind, corteous, benevolent, orderly and workaholic people

Old Gods faith believe in power, they mistrust anyone whose not a Old Religion Worshipper, they love war, they take pride in taking spoils of war, they demand strength from their allies and blood from their enemies, they are often proud of themselves and throw money away to get people to do what they want, they often wear animal pelts and take heads as trophies, and they are bloodthirsty.

They see New Gods worshippers as weak, fools, pathetic nobles that do not place any honor in their birth right, serving commoners when commoners should serve them.

This is one big fight between beliefs. King Agathor Krex does not choose a religion, but he's more Old Gods Faith inclined.

Also take in consideration the Maccavian Army Divisions, all Maccavian Citizens are trained in the arts of war and heavy armor use, so fights are a little more scaled.

The Banner of the Old Gods Faith is black as night, with a Golden Chalice filled with blood in the middle, that has Skulls encravings.

The Banner of the New Faith is white as snow, with a Sun symbol in the middle a hammer that represents duty, a sword that represents justice a heart that represents family and love with fleur the lis encravings.

Fleur the Lis is the official symbol of the Republic, it represents progress. Many  New Gods Followers choose that symbol their banner.

Skulls represent a deep connection with the Old Gods. As one can guess, Old Gods Followers choose that as their sigil.

But above all else, Maccavia Winterlands is free-land, no one here is a servant or a subject, they are citizens of the Republic, the Maccavian Empire, Maccavians are excentric, builders, engineers, Knowledge seekers, craftsman, knights.

I am Planning on creating a Mercenary/Bounty Hunter Faction based on the Maccavians inventive nature, the Arkenlight Order. They use several contraptions, from Battle Claws to Dartshooters, they also use leather goggle masks, wrenches, even maybe some Air Ships?

A little Medieval/Fantasy steampunk




Goggle Mask:

Medieval steampunk, no firearms, but strange contraptions.

What do you think about it Mich?


-DG

Offline Something unusual

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Re: Suggestions Thread
« Reply #27 on: August 13, 2013, 06:27:11 pm »
I also have a couple of suggestions regarding the world map.

I think:
-Drahara should be the only faction on the desert.
-Switch Maccavia and Hakkon's areas to make it more lore friendly
-Tolrania should be near Hakkon

Darkgenius

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Re: Suggestions Thread
« Reply #28 on: August 13, 2013, 09:53:37 pm »
Watching the videos of the actual base gameplay, I suggest we do a total rework on the native to make it all seem like a whole new world, changing Steppe Bandits to Hill Raiders/Vultures, Desert Bandits to Desert Trackers/Rats, Forest Bandits to Tribals/Savages, Taiga bandits, to Fanatics/Heretics.

Offline Michadr

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Re: Suggestions Thread
« Reply #29 on: August 14, 2013, 10:38:32 pm »
I also have a couple of suggestions regarding the world map.

I think:
-Drahara should be the only faction on the desert.
-Switch Maccavia and Hakkon's areas to make it more lore friendly
-Tolrania should be near Hakkon


Quote
-Drahara should be the only faction on the desert.
my thoughts exactly

Quote
-Switch Maccavia and Hakkon's areas to make it more lore friendly
Huh? Maccavia should be all snow and i think a island, right Dark?

Quote
-Tolrania should be near Hakkon
Why? :)


Watching the videos of the actual base gameplay, I suggest we do a total rework on the native to make it all seem like a whole new world, changing Steppe Bandits to Hill Raiders/Vultures, Desert Bandits to Desert Trackers/Rats, Forest Bandits to Tribals/Savages, Taiga bandits, to Fanatics/Heretics.

This will be done (Names pending). Also minor factions will be added along with Volheere.

Quote
I am Planning on creating a Mercenary/Bounty Hunter Faction based on the Maccavians inventive nature, the Arkenlight Order. They use several contraptions, from Battle Claws to Dartshooters, they also use leather goggle masks, wrenches, even maybe some Air Ships?

goggle masks? air ships??
Interesting. Right now, i am staying away from anything that flies. God knows i don't have the experience :P
« Last Edit: August 14, 2013, 10:41:50 pm by Michadr »

 

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