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Author Topic: Suggestions Thread  (Read 1829 times)

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Offline Michadr

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Suggestions Thread
« on: August 03, 2013, 01:01:24 pm »
Got a suggestion? Share what you think ;)

Darkgenius

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Re: Suggestions Thread
« Reply #1 on: August 08, 2013, 09:50:30 am »
Frankly, I think we should halt on the features this time, and focus on renaming, changing the nobles villages/cities, building the factions, because even if they look a little mismatched, we'd still have the basis. I have Names for the Nobles in the Maccavian Republic, also it's not Maccavia Kingdom, it is Maccavian Republic, also I have been taking notes, there are a few menus in the game that needs a little polishing, like in some conversations it still mentions Caraldia not Perisno.

Currently. Maccavian Lands aren't snowy and the lore tells they've settled in the Winterlands, and these winterlands were islands. But we'll to wait on that. Adding sea travelling is a little much for this time, right?

Polishing, most notable are when you choose which Faction to spawn, like if you click Hakkon, it will mention Sarranid, Caraldia.

Darkgenius

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Re: Suggestions Thread
« Reply #2 on: August 08, 2013, 09:52:28 am »
Also I noticed that all the Factions are too close to each other in terms of land, I know map-craft is hard, but the map needs to larger, the lands are too close. I half mind to suggest that all factions were in islands, but that's just crazy, we need a mainland. And a few island, and a lot of sea combat and trade.

Offline draquer666

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Re: Suggestions Thread
« Reply #3 on: August 08, 2013, 01:36:53 pm »
If we get the naval mod into perisno we could make a map with island and for the map creation it is not that hard

Offline Michadr

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Re: Suggestions Thread
« Reply #4 on: August 08, 2013, 02:19:13 pm »
Yes, i think you guys are on to somthing. i will work on finishing the factions, then Draq and me will work on enlarging the map. I have codes for making sea travel but i have no got around to coding it in. If you notice there is land available near tolrania that i cut of by ocean. Also i agree that both Drahara and The Hakkon Empire are to close together. There are two land errors at the moment. The winterlands DarkGenius talked about and The Hakkon Empire is supposed to be in more "steppe" lands. Furthermore The elves will be more woodland while Tolrania will be more plains.
Just gave me a few days to work on more details.
More suggestions?
Oh i am working in removing all Calradia references, but they are hidden all over the place :)
« Last Edit: August 09, 2013, 10:15:00 pm by Michadr »

Darkgenius

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Re: Suggestions Thread
« Reply #5 on: August 08, 2013, 07:57:40 pm »
Remember when I said about asking resources from the A clash of kings mod? they have a very nice Sea Travelling feature we could use. It creates a few Ports/Lighthouses which are quite neat and awesome players and AI must travel to these "Lighthouses" in order to get boats to travel the sea.

Also I have been talking with Lucas about firearms, NO, NO FIREARMS.

But a "Contraptions" skill. No firearms will be added, but since Maccavians are very inventive, I have been talking with him about the possibility of excentric weapons, like darthrowers/spearshooters, wrist weapons, Tri-Crossbows that loads 3 bolts and shots 1 per time, the iconic Axe-crossbow, Mace-axe that do blunt and hack damage, staffs that shoots darts. Even Airships. Oh please, some steampunk stuff wouldn't hurt, like siege-crossbow chariots and carriages. Airships would be neat and unique,  imagine Air Battle.

For using better crazy weapons, contraptions skill is needed, weapon coating like flaming blades, there are Elves in the game. But these are just suggestions.

We could use the Maccavians as a Spaceport for these things. I based the Maccavians from the Devil Kings game, the Devil King's army, all full-plated baddies using firearms :3

But no firearms, CRAZY CONTRAPTIONS! :O

Also.. will there be magic? about the Maccavian Republic Lore, when players choose the Maccavian Faction in the start menu, it's there where's it supposed to be, it still mentions nords for some reason :/

Also there's the matter about the T.S.F.H songs, there are some that can be used when travelling lands, right? hmm, I'd like that Immortals song for Maccavia as well. Fire Nations song seems on Hakkon's Empire alley.

The basis is key. If we have the land, the lore, the factions, we can add anything we'd want.

Offline Michadr

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Re: Suggestions Thread
« Reply #6 on: August 09, 2013, 10:22:55 pm »
HAHA, good luck asking Cozur for anything. He seems the most stubborn  ::) person i know. Just look on ModDB The Clash of Kings. I don't think he has ever said yes. But i'll try anything to enhance our mod.
Right, NO FIREARMS, we are in the 350somthing years :P
But i am all for the contraptions, i think that idea is pretty cool. But Dark if you and Lucas can figure something with those that would be cool.
Woa!! airbattles?  :o goodness this is a medival simulator :D  but everything is possible i guess. If we can somehow figure out how to make something fly, ide like to see Reich Des Drache get their dragons ;) first of.

But yes, i'll get that basis worked out hopefully soon, i'm fitting the remaining factions in the dynamic troop trees at the moment.
The songs thing, yes they can be used when travling too lands i would just have to figure out were to code them in, i dont think that would be too hard. 

Darkgenius

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Re: Suggestions Thread
« Reply #7 on: August 10, 2013, 01:21:56 pm »
Ever thought about recruiting a team? I know a lot of them are busy with their own thing, but if we able to recruit an entire team, say, PoP wants to join us.. Wow...

We'd have enough things to work with. We need to try to recruit other crewz.

Offline Michadr

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Re: Suggestions Thread
« Reply #8 on: August 10, 2013, 03:12:31 pm »
Well dark, do you have any ideas who we would try to recruit?? It's hard getting a person to join never-mind a whole team. I would love it aswell. But it takes time ;) we wont have a amazing mod in just a few days or even a few months. Teams start small. We are slowly building but i am doing my best to recruit talented people to help us. If you find some please let them know!
I think everyday how good it would be having a nice big team making the mod.
But then i fall back into reality  :-\  as the mod grows more people will join. Remember i am still learning things myself. 

Darkgenius

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Re: Suggestions Thread
« Reply #9 on: August 12, 2013, 02:23:42 am »
I'll c what I can do.


Hmm, I noticied something small, yet easy to change, DA COINS. Yes, the coinage, I don't think they produced denars in Fantasy perisno. Perhaps we could call the Coins as; Perisnae, "Aurums" (shyt, it looks "fanstasistical" lol), Karthen, Centavus, Cents, Denarium? Aurium, Caeruleae or Rubrum? or you being the Mind of this World of Perisno, Mich, you could name it..  ;D

Ego sum Cupiditate..

-DG.

Offline Michadr

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Re: Suggestions Thread
« Reply #10 on: August 12, 2013, 02:28:27 am »
Ahh... i have thought aswell as renaming the denars to something... "better" ;)
But i dont know what yet. We will keep brainstorming for another name. Something that isnt to long, or sounds weird.

Darkgenius

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Re: Suggestions Thread
« Reply #11 on: August 12, 2013, 02:31:43 am »
Well I do think Aurums would fit the world theme, fantasy and such, the maccavians are industrious, the Reich the dragonlords, maybe a golden coin with fleur the lis encraving with a dragon in the middle called "Draconem.." but well, you're da boss.

Offline Michadr

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Re: Suggestions Thread
« Reply #12 on: August 12, 2013, 02:37:38 am »
Well I do think Aurums would fit the world theme, fantasy and such, the maccavians are industrious, the Reich the dragonlords, maybe a golden coin with fleur the lis encraving with a dragon in the middle called "Draconem.." but well, you're da boss.

So Aurums, or Draconem(s)? I like the sound of the first one... short and pronounceable in a lot of ways :)

Darkgenius

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Re: Suggestions Thread
« Reply #13 on: August 12, 2013, 12:14:10 pm »
Aurum would be best, as it is more intrinsic to the World, Draconem would be more Reich Des Drache.

Offline Michadr

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Re: Suggestions Thread
« Reply #14 on: August 12, 2013, 12:23:56 pm »
Aurum would be best, as it is more intrinsic to the World, Draconem would be more Reich Des Drache.

Um... I am not sure how too add two currencies :/ i dont think it is possible. Now i need somone to correct me if i am wrong :)
I do know how to change the denars though.

 

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