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Author Topic: Version 0.5  (Read 254 times)

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Offline Michadr

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Version 0.5
« on: August 11, 2013, 06:30:38 pm »
Version 0.5 is announced. Release date is set for sometime in September
Change-log Will be updated as soon as things happen so stay toned!
Please Look At Features thread, it is the most up-to-date.

Changelog:_________________________________________________________________________________________
V-0.5
- Reich Des Drache now has a dragon banner to reflect their culture/lore
- Village Raids & Sieges-Allow Player Party Actions
- [Added] Volheere as a minor faction
- Created first household troop
- Cattle now follow player when driven onward
- Reworked Manhunter Troop Tree
- [Added] Female Mercenary Archers upgrade line
- Modified Mercenary Crossbowman upgrade line
- Village Elders, Armor Merchants, Tavern keepers, Goods Merchants, Horse Merchants now have names
- [Added] All items can now be viewed in reports menu
- [Added] Gambling System
- New & Improved Deathcam
- All Towns names changed
- Greatly Improved Battle AI
- Color Coded Messages
- 16 New Companions
- Modified prisoner skill
- [Added] Reich des Drache Troop Tree (4/7 complete)
- [Fixed] A few helmets without faces, and some with beards showing through
- [Added] More horses, armor, weapons, and goods
- [Added] Trade Ledger
- [Added] More Roaming Parties/Minor Factions

For the Reich Des Drache Troop Tree:
-Please Note To All German Experts who notice the spelling of some words missing the following: ö,ä, and any other letters with that spelling, python does NOT allow this and I do not have the skills to make a exception for it, so for now please endure these tiny mistakes.

Household Troop: Drahara Elephant Rider
Spoiler (hover to show)

New & Improved Deathcam
Spoiler (hover to show)
« Last Edit: August 26, 2013, 10:14:10 pm by Michadr »

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Darkgenius

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Re: Version 0.5
« Reply #1 on: August 12, 2013, 01:56:18 am »
Oh... oh,  that was one big elephant ****:D

Mmmmh, I see you are busy, so I'm going to buy some time and give you a cut.

Aaaiiriirir... I can't resist it.. it's too strong! Have you planned on adding formation/ai formation feature as well? heh.. If you don't, the Maccavian Republic Divisions are going to die meekly.. perish.

Specially because all units have ranged/melee weapons, native seems to get the wrong idea and mess it entirely. Since Swordsman are going to use thrownable daggers, I know enemies will be pretty close  to their neck, but it will cause an awesome effect that I'm counting, I based their strategies on the Roman Turtle formation, but it would require Tower shields, but it would be funny, like, if you have a line of 22 Maccavian Swordsman, most frontline enemies will get downed pretty quickly because Native AI strategies are non-existant, so most of the time they'll get knived down at range, and then cut in melee, and I'm not even mentioning what the Maccavian Spearman and Maccavian Marksman would do.

Oh the falsehoods.

I'd love to test these Divisions on the Bandits, they prefer more swarming tactics, denying any logic.

I can sense it already, and it smells delicous..

Volley of Bolts, daggers flying and spears travelling

Also in the latest video from that fella whose recording our latest. AI combat mannueviring in Native is creepy and horrid, specially when fighting the steppetards Bandit, specially the steppetards.
Using them Formation mods can remedy that, if I remember correct, Scaeduamar had it, so I guess it should be "enabled" as default and not "disabled" as default, but you know the policy we talked about menus and cluttering options.


Ah, just had one big battle in Warhammer: Soulstorm. I am very satisfied that my Sisters of Battle could wipeout the Imperial guard in one big hard battle. Erh.. I've spent 3 hours playing one single map when I had a campaign planned.. life never does go accordly to the plans.. when you really want it  :-\

Also I have a suggestion for that Hakkon Area. Add a big Nile to it, one giant river flowing the desert, with small oasis and even some savannahs, jungles, perhaps.

cwr

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Re: Version 0.5
« Reply #2 on: August 14, 2013, 01:54:05 pm »
For "hope to finish soon" can you put
Spoiler (hover to show)

Darkgenius

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Re: Version 0.5
« Reply #3 on: August 14, 2013, 02:20:41 pm »
For "hope to finish soon" can you put
Spoiler (hover to show)

Isn't that inappropriate? he more likely should finish doing the actual world-shaping, like; finishing converting any Calradic stuff to Perisno, finish the world map work, then moving forward on editing all factions, then creating whatever he wants then sorting out what we want?

Something I agree, "Sea Travel" should be worked as soon as possible. Because also the Maccavian Republic is a Island Faction.

-DG

cwr

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Re: Version 0.5
« Reply #4 on: August 14, 2013, 02:47:29 pm »
Isn't that inappropriate? he more likely should finish doing the actual world-shaping, like; finishing converting any Calradic stuff to Perisno, finish the world map work, then moving forward on editing all factions, then creating whatever he wants then sorting out what we want?

Something I agree, "Sea Travel" should be worked as soon as possible. Because also the Maccavian Republic is a Island Faction.

-DG

Those are the things I'm working on, plus sea travel, which I think should be in every mod.

As for converting Calradric stuff to Perisno, I'm converting the calradric bandits into Perisno minor factions, and Perisno bandits. :)

Offline Michadr

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Re: Version 0.5
« Reply #5 on: August 14, 2013, 03:55:19 pm »
i can do that :)  The things to get done soon is not only for me. i'm chugging along :D
Also i dont do everything, as cwr can do things which i dont have time for at the moment and so on. Meaning, i am working on the factions, troop trees, and that part while cwr works on the bandits, etc...
Its not fun being employed full time :P

Anyway, When i edit the map i want to hit all the targets in one shot so i get everything.

Note: Team Members are able to edit the first post, so please do so when appropriate.
 
« Last Edit: August 14, 2013, 06:43:53 pm by Michadr »

cwr

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Re: Version 0.5
« Reply #6 on: August 16, 2013, 04:02:21 pm »
Note: Team Members are able to edit the first post, so please do so when appropriate.

Very interesting... Why isn't it letting me then? :o

Anyway... I'm not actually working on sea travel, I'm actually trying to get produno to do it for us. ;)

What I am doing is adding more quests and dialog to Perisno. :)

Also: you could add the poacher minor faction to the list of completed ones, because its finished. ;D

Offline Michadr

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Re: Version 0.5
« Reply #7 on: August 16, 2013, 10:04:59 pm »
Ill try to figure out why it doesn't, but you should be able to!!

Quote
Anyway... I'm not actually working on sea travel, I'm actually trying to get produno to do it for us.
thats fine i'de say.

Quote
Also: you could add the poacher minor faction to the list of completed ones, because its finished.
i will as soon as i can :)

Offline Michadr

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Re: Version 0.5
« Reply #8 on: August 23, 2013, 12:57:31 am »
- updated changelog

 

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